- 2010: Doctor in Computer Science, University of Otago, Dunedin, New Zealand.
- 2001: Specialization in Computer Networks and Communications, Universidad ICESI, Cali, Colombia.
- 1998: Master of Science in Computer Graphics and Virtual, University Of Hull, Hull, UK.
- 1994: Bachelor in Engineering Systems and Computation, Pontificia Universidad Javeriana, Cali, Colombia.
- 1996: Pontificia Universidad Javeriana, Cali, Colombia.
- 2004: Part-time Professor, Universidad ICESI, Cali, Colombia.
Professor Navarro Newball’s research involves the use of computer graphics and other human-computer interfaces to improve learning and therapeutic processes, from augmented realities in complex cultural contents (e.g. museums), through surgical navigation systems, to videogames in rehabilitation. Dr. Navarro has identified important contradictions associated with the use of interactive TIC systems for training and education, including a lack of systems integration that impede adequate threading of knowledge, and inadequate interfaces, among others. He argues for the need to personalize knowledge understanding when relying on human-computer interactions and for technology-independence to avoid unnecessary noise and overhead in communications. He has led multiple efforts on the creation of software systems that can transparently (i.e. technology-agnostic) aid in learning and rehabilitation of children, under normal or special circumstances (e.g. auditory, visual, or other perceptive losses). Such systems rely on interactive videogames that use natural language interfaces, adapt to the learning progression, and promote autonomous rehabilitation.
- Christian C. Ventes, Andrés A. Navarro-Newball, Deivy A. Velasco, Edmond C. Prakash. “ VirtuaOM: Tangible Human-Computer Interface for Collaborative Applications.” Singapore Proceedings of the 7th Anual International Conference on Computer Games, Multimedia and Allied Technologies (CGAT 214), 25-33, 2014.
- Moreno Sánchez, I., & Navarro Newball, A. “ Comunicación cultural y TIC: La representación accesible de la cultura Chimú.” Historia y Comunicación Social, 18, 541-554, 2013.
- Ochoa Angrino, S., Aguilar Zambrano, J. A., Navarro Newball, A., Jaramillo Ramírez, A. y Henao Romero, L. “ Diseño de un escenario educativo para museos con el uso de TRIZ y ACT.” Pensamiento Psicológico, 11(2), pp.71-88, 2013
- Loaiza, D., Oviedo, C., Castillo, A., Portilla, A., Alvarez, G.I., Linares, D., Navarro-Newball, A., “ A Video Game Prototype for Speech Rehabilitation” 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) ISBN: 978-1-4799-0965-0 :IEEE Xplore digital library, 2013.